# of players2-5
# of trains45
# initial cards4
# initial tickets4, keep 2+
# extra tickets4, keep 1+
Discarded ticketsin the box
End-game bonusLongest route (10 points)
Terrain cards

Draw instead of train cards; optionally discard to double a route's points

  • Each player starts with 1 random terrain card
  • 2 face-up terrain cards are available alongside the 5 face-up train cards
  • On your turn, you may draw terrain cards instead of train cards
  • 3 types: Desert/Savanna (warm routes: red, orange, yellow), Jungle/Forest (cool routes: green, blue, purple), Mountain/Cliff (grey-scale routes: black, white, grey)
  • Terrain card type must match the color family of the route you are claiming
  • 1 terrain card doubles points on 1–3 space routes; 2 terrain cards double points on 4–6 space routes
  • Unused terrain cards at end of game are worth nothing
Route scoring
1 train1 pt
2 trains2 pts
3 trains4 pts
4 trains7 pts
5 trains10 pts
6 trains15 pts